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01 - Planning Phase

·332 words·2 mins

Overview
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The foundation of any project is a solid planning phase, because writing code from the get-go is rarely the best place to start. I had to find a project idea that was both realistic given the timeframe we had, but also fun to build, an idea that I thought was useful, at least to me.

I needed something small enough to finish, but also rich enough to support the technologies we would keep adding throughout the semester.

After thinking through a few possibilities, including an email sorter, which I am glad I did not choose, and what I now call eru, a backend for a learning-focused content platform, or as I like to call it, a Healthy Doom Scroller, I naturally went with the most interesting choice.

Early Scope
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And now the real planning begins. So, what does a Healthy Doom Scroller need?

Let’s break it down with a very primitive user story:

As a user, I would like to look at interesting and/or educational content and be able to interact with it somehow, depending on what I think of it.

And what better way to begin than by putting the idea on a “piece of paper”?

Early Domain Sketch
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This is the early concept I came up with.

flowchart TD
    User --> Interaction
    Interaction --> Content
    User --> Role
    Content --> Category

Even though this was only a rough sketch, I do not think much will change. It seems fairly straightforward.

  • a user model
  • a user interaction model
  • a content model
  • some form of categorization and structure

Final Thoughts on the First Week
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The biggest lesson I took from my previous projects was that a strong semester project does not need to be huge. It needs to be well-scoped and able to evolve. I think choosing a smaller but coherent idea early will make the rest of the semester much more pleasant.